Attribute Editor
1. WHAT IS THE ATTRIBUTE EDITOR?
Attribute editor provides information about the various nodes and attributes for the objects.
2. HOW IS IT DIFFERENT FROM THE CHANNEL BOX?
The Attribute editor provides a more detailed display of all the attributes for the selected object.
3. HOW DO YOU VIEW AN OBJECT’S ATTRIBUTES?
To view attribute editor click show/hide icon on the status line.
4. WHAT DOES EACH TAB REPRESENT?
Each tab represents a node
5. THE FIRST TAB IS LABELED AS THE OBJECT’S NAME IS KNOWN AS WHICH NODE? WHAT IS THE MOST IMPORTANT FEATURE OF THIS TAB?
Most important is the camera and lights.
6. DESCRIBE THE PURPOSE OF THE SHAPE NODE.
the shape node has other types of attributes such as display attributes.
7. DESCRIBE THE PURPOSE OF THE INPUT NODE.
the purpose of the input node are passed to another node subsequent in construction history of object.
8. DESCRIBE THE INITIAL SHAPING GROUP AND LAMBERT NODES.
initial shaping group and lambert nodes are defult nodes that relate to the defult shading material for an object.
Surface Materials
1. WHAT DO THE SURFACE MATERIALS CONTROL?
The color, shininess and reflectivity attributes of an object are controlled by surface material.
2. WHAT ARE TWO OTHER NAMES FOR THE SURFACE MATERIAL?
REFERRED to as a shader, or shading material.
3. HOW DO YOU ASSIGN A NEW MATERIAL TO AN OBJECT?
Right click the wireframe of the entablature and select object mode from pop up menu.
4. HOW DO YOU EDIT THE SHADING MATERIAL’S COLOR ATTRIBUTES?
in the attribute editor, click in gray box to the right of the word color.
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